>From bounce-amos-list--911-mcox=access.digex.net@onelist.com Thu Sep 3 11:25:00 1998 Received: from onelist.com (pop.onelist.com [209.207.135.253]) by pony-2.mail.digex.net (8.8.8/8.8.8) with SMTP id LAA27244 for ; Thu, 3 Sep 1998 11:25:00 -0400 (EDT) Received: (qmail 6158 invoked by alias); 3 Sep 1998 15:22:35 -0000 Received: (qmail 6030 invoked from network); 3 Sep 1998 15:22:28 -0000 Received: from unknown (HELO cerberus.emed.com) (198.64.214.194) by pop.onelist.com with SMTP; 3 Sep 1998 15:22:28 -0000 Received: (from mail@localhost) by cerberus.emed.com (8.6.12/8.6.9) id JAA22212 for ; Thu, 3 Sep 1998 09:16:13 -0500 Received: from mail.emed.com(198.64.195.1) by cerberus.emed.com via smap (V1.3) id sma022210; Thu Sep 3 09:15:58 1998 Received: from service.emed.com (service.emed.com [198.64.195.95]) by mail.emed.com (8.7.5/8.7.3) with ESMTP id KAA05427 for ; Thu, 3 Sep 1998 10:24:45 -0500 (CDT) Message-Id: <199809031524.KAA05427@mail.emed.com> From: "Service" To: Date: Thu, 3 Sep 1998 10:23:08 -0500 X-MSMail-Priority: Normal X-Priority: 3 X-Mailer: Microsoft Internet Mail 4.70.1161 Mailing-List: list amos-list@onelist.com; contact http://www.onelist.com Delivered-To: mailing list amos-list@onelist.com Precedence: bulk Reply-to: amos-list@onelist.com Mime-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_01BDD724.D8860C20" Content-Transfer-Encoding: 7bit Subject: [amos-list] Re: pbrowne Status: O X-Status: From: "Service" This is a multi-part message in MIME format. ------=_NextPart_000_01BDD724.D8860C20 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > What kind of game were you attempting to make? > > Well, if you can cast your mind back to the days when the Commodore 64 > ruled, you may remember a game named R.O.B.B. (Raid Over Bungling(?) Bay) - > a simple yet fun helicoptor game. The view is from above the chopper, and > it basically rotates in the centre of the screen while the ground below > scrolls beneath you (in many directions). Lots of jets trying to shoot you > down, and patrol boats, guns, etc... > > I'd like to give this another shot. Ah yes! Broderbund's Bungling Empire trying to build a battleship. A great game, watch out for those homing missiles. Was bombing factories one of the objectives? Shouldn't be to difficult for AMOS Pro. Ken ------=_NextPart_000_01BDD724.D8860C20 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable

> > What kind of game were you = attempting to make?

> > Well, if you can cast your mind = back to the days when the Commodore 64
> ruled, you may remember a = game named R.O.B.B. (Raid Over Bungling(?) Bay) -
> a simple yet = fun helicoptor game.  The view is from above the chopper, = and
> it basically rotates in the centre of the screen while the = ground below
> scrolls beneath you (in many directions). =  Lots of jets trying to shoot you
> down, and patrol boats, = guns, etc...
>
> I'd like to give this another = shot.

Ah yes!  Broderbund's Bungling = Empire trying to build a battleship.
A great game, watch out for = those homing missiles.
Was bombing factories one of the = objectives?
Shouldn't be to difficult for AMOS = Pro.

Ken



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